It’s very much a cross-section of the modern car scene. The game is set entirely at night for an “underground street racer” feel, and topped with a film grain effect reminiscent of modern Gymkhana and drift videos. Car textures are gorgeous, and encourage you to pore over your rides for hours in the garage. Who needs bumpers, anyway? Need For Speed lets you mix it up with other racers, without penalizing you for damaging your car. There’s freedom in the cars you pick, how you drive them, and how you modify them to express yourself, much like the most popular entries in the franchise: “Need For Speed: Underground.” If you were hoping to see a successor to those games, the simply-titled “Need For Speed” is just what you’re looking for. The rebooted “Need For Speed” eschews the highfalutin world of the last series game, “Rivals,” and the ridiculously over-dramatized setting of “The Run” to return to underground street racing. This is the experience that “Need For Speed” wants to sell you. As you catch your newfound enemy at the entrance to the city, three more maniacs appear seemingly out of nowhere to join the impromptu race. You chase the interloper, following the sound of his small engine bouncing off its redline. You’re minding your business on a mountain road, cruising south towards the sleeping city of Ventura Bay when some hooligan in a modified Honda Civic blows past you at twice the posted limit.
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